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SUMIRE YOSHIZAWA
canon Persona 5 Royal
history Wiki (Major Spoilers)
point March 20th (good end of game)
iteration Canon
age 16 (March 25th)
species Human
health Very Good Health
outfit Link
role Familiar
housing Talaria - House #04
job None
school Agrona Academy
Skills
  • Gymnastics – Near Olympic levels of Gymnastic Abilities
  • Ribbon Dancing – Near Olympic levels of Ribbon Dancing
  • Physical Health – Understanding of form, nutrition, hydration, warm-ups/cool-downs, stretches, and general physical limberness
  • Education – High School Understanding up to 2nd year
  • Long Range Combat – Antique Rifles
  • Melee Combat – Rapiers
  • Agility – agility and knowledge of critical spots to hit
  • Cooking – She's a good cook
Canon Abilities
Persona User
Sumire is able to summon her Persona, Ella, to aid her in battle. Being an extremely agile persona user, Sumire is able to dodge attacks with ease, moving about the battle field with the grace of a gymnast. She's also able to critically hit a target's weak spot, flooring her opponents with ease and style. Her Persona gives her access to Bless attacks, Severe and Colossal physical attacks, and the ability to help her teammates hit their own critical attacks. She used to be able to heal, but gave up that ability for heavier attacks, something she will hope to regain in the future.

Role
physical attributes: For the most part, she will look rather normal, but at times she will manifest Red Panda ears and tail when startled or sleepy. Sometimes manifests swan wings on her back.


forms: Red Panda will be her main form, but she will also have a pink dolphin form and a swan form.


reasoning: Sumire has done a lot to overcome her extreme trauma over her sister's death and her role in the accident, but she still has a long way to go in truly forgiving and not blaming herself. To overcome the survivor's guilt. Especially for the way she took over her sister's life and tried to metaphorically kill herself in the process. Because of this, she falls more in the gray area of morality and goodness, needing to still change and grow into being a myth or legend one day. She's very easily influenced as well, seeking someone to replace her sister, something she found in Joker for a while.

Also taking on her sister's identity and "transforming" into her sister likens her to the transformative capabilities of the Familiar. She's a natural.
Inventory
Trial Rewards
  • Item
  • Item
  • Item
  • Item
Spoon Purchases
Other
  • Item
  • Item
  • Item
  • Item
School Life
FENCING
Sumire while skilled at Fencing during her time as a persona user, is going to Agrona Academy to learn further form, moves, and precision in the art of Fencing with a rapier. Of course she is still adding her own flare to it, but wants to learn all the rules so she knows how best to break them later.

GYMNASTICS – While she doesn't need the classes so much, she is taking courses in gymnastics to further her abilities, hone her skills, and overall stay in tip top shape as she figures out routines and dancing.

MINORS – She is also taking a rifle course and a dancing class too.

Monday 6am - 12pm

Tuesday 6am - 12pm

Wednesday 6am - 12pm

Thursday 6am - 12pm

Friday 6am - 12pm

Profile

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Sumire Yoshizawa

February 2025

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